home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
EuroCD 3
/
EuroCD 3.iso
/
Programming
/
SecalDemo
/
Projects
/
Examples
/
x_BallDemo.scl
< prev
next >
Wrap
Text File
|
1998-06-24
|
8KB
|
357 lines
/******************************************************************************\
** Ball demo (uses Extension) for Secal **
** Requires Kickstart 2 **
** Try to change "BALLNUM" (0=auto ctrl) **
\******************************************************************************/
go main;
#-------------------------------------------------------------------------------
def BALLNUM=0; # (INITIAL) NUMBER OF BALLS
def CHANGETIME=300; # TIME FOR EACH PATTERN
#-------------------------------------------------------------------------------
include "inc/libcalls/exec.inc";
include "inc/libcalls/graphics.inc";
include "inc/lvos/graphics.inc";
include "inc/hardware/custom.inc";
include "inc/intuition/screens.inc";
include "ext/ext.inc"; # INTERFACE FOR EXTENSION
inclib "ext/ext.lib"; # USE EXTENSION LIB
def SysBase=[4.w].ul;
/******************************************************************************\
************ M A I N ************
\******************************************************************************/
obj GfxBase:ulong;
obj myscr,mymus,sincostable:ulong;
obj scrwidth,xcenter,ycenter:word;
#-------------------------------------------------------------------------------
main:
push d2;
d2:=0;
OpenLibrary("graphics.library",37); GfxBase:=d0;
if GfxBase then
x_Init; # INITIALIZE EXTENSION
if d0 then
x_GraphicsStart; # START GRAPHICS SUBSYSTEM
if d0 then
x_AudioStart(%1111); # START AUDIO SUBSYSTEM
if d0 then
x_LoadFile("data/sincos.dat",0); sincostable:=a0;
if sincostable then
x_Scr_Open(0,0,0,3,"Secal Ball demo",@scrcolors,0); myscr:=a0;
if myscr then
x_Scr_AddBmp(myscr); # ADD ANOTHER BUFFER
if d0 then
x_Mus_Load("data/mod.demomusic",%1111); mymus:=a0;
if mymus then
x_Mus_Play(mymus,0);
x_SetTaskPri(0,31); # CHANGE TASKPRI FOR SMOOTH ACTION
call action; d2:=d0;
x_RevertTaskPri; # REVERT TO PREVIOUS PRI
x_Mus_Stop(mymus);
;
;
;
;
;
;
x_Done; # SHUT DOWN EXTENSION, LET IT CLEAN UP INSTEAD OF US, TOO
# (SCREEN, MUSIC, ETC)
;
CloseLibrary(GfxBase);
;
d0.l:=d2.w;
pop d2;
rts; # MAIN
scrcolors:
dc.l $000000,$ffeeff,$9900ff,$6611aa,$441188,$0033ff,$0022bb,$111166;
# SCREEN COLORS IN THE RGB8 FORMAT OF THE EXTENSION
#*******************************************************************************
obj ballnumfinal,ballnumtemp:word;
# D0=FINAL BALLNUM
action:
push d2\a5;
a0:=myscr; a0:=x_scr(a0).screen;
xcenter:=Screen(a0).Width/2;
d0:=Screen(a0).Height-(Screen(a0).BarHeight+1);
ycenter:=d0/2+(Screen(a0).BarHeight+1); # 0,0 OFFSET
a0:=myscr; scrwidth:=x_scr(a0).rowdiff; # SCREEN WIDTH
a5:=$dff000; # GLOBAL CUSTOM PTR
call ballsinit;
ballnumfinal:=BALLNUM; ballnumtemp:=31;
if ballnumfinal>5000 then ballnumfinal:=5000;;
WaitTOF;
repeat
d2.l:=x_VBlankCnt;
if ballnumfinal=0 then d0:=ballnumtemp; else d0:=ballnumfinal;;
call ballsframe;
if ballnumfinal=0 then
if x_VBlankCnt<>d2+1 then
ballnumfinal:=ballnumtemp-14;
if ballnumfinal<20 then ballnumfinal:=20;;
else
if x_VBlankCnt and 1=0 then
ballnumtemp:=ballnumtemp+1;
;
;
; # IF BALLNUM IS NOT FIXED,
# SEE IF THE MACHINE CAN STILL KEEP UP
until [$dff016] and $400=0; # DIRTY CHECK FOR RIGHT MOUSE BUTTON
d0:=ballnumfinal; # RETURN THE ACTUAL NUMBER OF BALLS
pop d2\a5;
rts; # ACTION
/******************************************************************************\
************ B A L L S ************
\******************************************************************************/
obj bufcount:word;
obj workbufptr:ulong;
obj screenbitplanes:ulong;
obj patchng:word;
obj patptr:ulong;
obj x0,x1,y0,y1:word;
obj vx0,vx1,vy0,vy1:word;
obj dx0,dx1,dy0,dy1:word;
#*******************************************************************************
ballsinit:
[@workbuf0].l:=0; [@workbuf1].l:=0;
workbufptr:=@workbuf0; # BUFFER INIT
patchng:=0; patptr:=@patsource; # PATTERN INIT
rts; # BALLSINIT
#-------------------------------------------------------------------------------
# D0=BALLNUM
ballsframe:
push d2;
d2:=d0;
call changescreen; # SWAP SCREEN BUFFERS
if patchng=0 then
a0:=patptr;
vx0:=[a0+]; vx1:=[a0+]; vy0:=[a0+]; vy1:=[a0+];
dx0:=[a0+]; dx1:=[a0+]; dy0:=[a0+]; dy1:=[a0+];
if a0=@end_patsource then a0:=@patsource;;
patptr:=a0;
x0:=0; x1:=0; y0:=0; y1:=0;
patchng:=CHANGETIME; # GET NEXT PATTERN
else
patchng:=patchng-1;
; # DECREMENT COUNTER
OwnBlitter;
call clearballs;
d0:=d2; call drawcalcballs;
WaitBlit;
DisownBlitter; # DO BALLS
x0:=x0+vx0; x1:=x1+vx1;
y0:=y0+vy0; y1:=y1+vy1;
pop d2;
rts; # BALLSFRAME
patsource:
dc 11,8,36,20,80,32,200,128;
dc $fff0,$10,$fff8,$ffec,$fe10,$208,$410,$414;
dc $8,$10,$8,0,$3e0,$3e8,$3e8,$3e0;
dc $10,$8,$8,$10,$208,$fc10,$fc10,$208;
dc $8,$10,$8,$10,$d0,$d0,$c8,$c8;
dc $4,$10,$c,$18,$1fc,$214,$fffc,$414;
dc $8,$10,$8,$10,$ff34,$8,0,$d4;
dc $8,$8,$8,$8,$238,$fc38,$38,$fe38;
dc $fff1,$10,$f,$fff4,$fe08,$20a,$3ff,$408;
dc $8,$8,$8,$8,$3e0,$fc00,$3e0,0;
dc $8,$10,$8,$10,$d0,$c8,$c8,$d0;
dc $8,$8,$fff8,$8,$3f0,$10,$3f0,$fff0;
end_patsource: # LISSAJOUS PATTERNS
#-------------------------------------------------------------------------------
changescreen:
WaitBlit;
x_Scr_ActivateBmp(myscr,bufcount,-1,-1); # CHANGE SCR BUFS
bufcount:=bufcount xor 1; # FLIP PAGE ID
if bufcount=0 then
workbufptr:=@workbuf0;
x_Scr_GetBmp(myscr,0);
screenbitplanes:=x_bmp(a0).planes;
else
workbufptr:=@workbuf1;
x_Scr_GetBmp(myscr,1);
screenbitplanes:=x_bmp(a0).planes;
; # GET WORK BUF
rts; # CHANGESCREEN
#-------------------------------------------------------------------------------
clearballs:
push a2\a6;
a2:=workbufptr; a6:=GfxBase; # PRELOAD REGS
if [a2].l then
WaitBlit;
Custom(a5).bltcon0:=$100; Custom(a5).bltcon1:=0;
Custom(a5).bltdmod:=scrwidth/3-4; # PRELOAD BLT REGS
repeat
call a6+LVOWaitBlit; # DIRECT CALL WITH LVO!
Custom(a5).bltdpt:=[a2+]; # POINTER FROM BUF
Custom(a5).bltsize:=(11*3) lsl 6 or 2;
until [a2].l=0; # ZERO INDICATES END OF BUF
;
pop a2\a6;
rts; # CLEARBALLS
obj dcb_counter:word;
# D0=BALLNUM
drawcalcballs:
push d2\d3\d4\d5\a2\a3\a4\a6;
dcb_counter:=d0;
a2:=workbufptr;
d2:=x0; d3:=x1; d4:=y0; d5:=y1;
a3:=sincostable; a4:=a3+$800; a6:=GfxBase; # PRELOAD REGS
WaitBlit;
Custom(a5).bltafwm:=-1; Custom(a5).bltalwm:=0;
Custom(a5).bltamod:=-2; Custom(a5).bltbmod:=-2;
Custom(a5).bltcmod:=scrwidth/3-4;
Custom(a5).bltdmod:=scrwidth/3-4; # PRELOAD BLT REGS
for dcb_counter:=dcb_counter-1 downto 0 do
d0:=(d4 and $fff) << 1; d1:=[a4+d0.w];
d0:=(d5 and $fff) << 1; d1:=d1+[a4+d0.w];
d1:=d1 asr 3+ycenter;
a0:=d1.w*scrwidth; # LISSAJOUS CALCS
d0:=(d2 and $fff) << 1; d1:=[a3+d0.w];
d0:=(d3 and $fff) << 1; d1:=d1+[a3+d0.w];
d1:=d1 asr 2+xcenter;
a0:=a0+(d1.w lsr 3) and -2; # LISSAJOUS CALCS
d1:=d1 lsl 12;
a0:=screenbitplanes+a0; [a2+].l:=a0; # STORE PLANEPTR FOR CLEAR
call a6+LVOWaitBlit; # DOCUMENTED TO PRESERVE ALL REGS!
Custom(a5).bltcon1:=d1;
d1:=d1 or $fca; Custom(a5).bltcon0:=d1;
Custom(a5).bltcpt:=a0; Custom(a5).bltdpt:=a0;
Custom(a5).bltapt:=@ballmaskdata;
if dcb_counter and 1 then Custom(a5).bltbpt:=@balldata0;
else Custom(a5).bltbpt:=@balldata1;;
Custom(a5).bltsize:=(11*3) lsl 6 or 2; # START BLIT
d2:=d2+dx0; d3:=d3+dx1;
d4:=d4+dy0; d5:=d5+dy1;
; # PROCESS EVERY BALL
[a2].l:=0; # TERMINATING 0!
pop d2\d3\d4\d5\a2\a3\a4\a6;
rts; # DRAWCALCBALLS
#*******************************************************************************
data_c;
ballmaskdata: incbin "data/ball_b_mask";
balldata0: incbin "data/ball_b_0";
balldata1: incbin "data/ball_b_1";
bss;
workbuf0: ds.l 5000;
workbuf1: ds.l 5000; # BUFFER FOR POINTERS
#*******************************************************************************